Post by tammy on May 1, 2007 14:54:04 GMT -5
Josh you haven't replied to this in over a month....I'm making the choice for you cause I've been working on the plot for this story and it's going to get more exciting, I promise...
You hesitate, unsure of what to do, and the man pulls a knife from his belt and slashes at your arm leaving a deep cut above your wrist holding the knife to his throat. You drop the knife as intense pain sears through your arm. The bandit twists and tries to stick the knife between your ribs, but you jump back and the knife barely misses you. Without hesitating the thief continues his attack, quick shifting to slash at various parts of your body. The fury and quickness of his blows cause you to continue dodging and backing up. You are consentrating all your attension on the attacks and stumble over a root sticking up from the ground at the side of the road. This is when your magical training kicks in, you are surrounded by green and growing things who just need a little push to lend their help to your fight. You realize this in seconds and roll to dodge a kick aimed at you gut. You roll into a tree and find yourself cornered by the theif. With barely a thought you let your green magic spill from you, instantly the surrounding plant life becomes a flurry of activity. The theif lunges at you, but mid-lunge is knocked into the forest lining the road. He lands in a tangle of limbs, knife lost somewhere in between. Bushes reach up and wrap the flailing bandit in their leafy embrace. He is plainly scared and his terrified screams tear through the air as he is englulfed by bushes and groundcover. In seconds he dissapears into green foliage and his screams are cut off.
You know he is still alive under the greenery, because you asked the plants to not kill him. You get a feeling of disaproval from the surrounding bushes, because they know his body would make wonderful fertilizer, but you strengthen your command to not kill him and their whispering grumbles subside.
You walk stifly back to your horse and the two bound thiefs. The fight lasted mere moments but you are injured and in need of aid for the cut on your arm looks to be rather deep and is bleeding heavily. The riders thunder around the corner with their weapons drawn and ready for a fight. They reign in tightly as they take in the scene before them. There are five of them all in armor and wearing the three star emblem of the capital city Daelyne. It is immediately apparent that these are the Highway Patrol guards. You hold your hands out in a placating manner, showing you are unarmed except for your staff.
One guard rides forward, by the red plume in his helm you can see he is the ranking officer in this Patrol. "What is the meaning of this?" He indicates the two bandits bound by the vines. Slowly you reach into your tunic and pull out the wooden medalion hanging from your neck on a piece of twine. The guard took one look at that wooden medalion with the carving of a great oak, and sheathed his sword. The other guards followed in suit. "Forgive me Mage, but we heard screaming and presumed the worst." He looked at the two theifs, "As you have found, bandits have been especially bold along this road lately." He looks at you curiously, "If I may be so bold, you are young to hold the medalion, are you not?"
You nod accent, "I am, but my grandfather Merric thought me ready for Journeyman rank."
The guard still looked unsure, but after a moment his eyes widened and he exclaimed, "Merric Oakman the Master Greenmage himself?" The other guards looked just as taken aback and stared at you in mild amazement. Your family is reknown throughout the kingdom for being the most powerful Greenmages in Sarraa.
You indicate the bound theifs, who had given up their struggle and stood calmly wrapped in vines, and were watching the guards warily while shooting murderous looks your way. "There's one more in the forest there, but I wish to question him before you take him into your custody." The leader of the guards nodded his agreement. He signaled his troops to dismount then dismounted himself. You lead him to the bushy mound that the leader of the band of theifs was captured under, and willed the bushes to push him out while vines bound his arms and legs. He looked to be covered in ivy, and you start to laugh as you realize what kind of ivy. The head guard looks inquiringly at you, and you point to the vines and croak "poison ivy!" All the guards burst into laughter, while the bandit glares daggers at you. You quickly sober as your arm twinges. You realize you've lost a lot of blood and need to tend to your wound soon. You start to question your prisoner...what do you ask?
You hesitate, unsure of what to do, and the man pulls a knife from his belt and slashes at your arm leaving a deep cut above your wrist holding the knife to his throat. You drop the knife as intense pain sears through your arm. The bandit twists and tries to stick the knife between your ribs, but you jump back and the knife barely misses you. Without hesitating the thief continues his attack, quick shifting to slash at various parts of your body. The fury and quickness of his blows cause you to continue dodging and backing up. You are consentrating all your attension on the attacks and stumble over a root sticking up from the ground at the side of the road. This is when your magical training kicks in, you are surrounded by green and growing things who just need a little push to lend their help to your fight. You realize this in seconds and roll to dodge a kick aimed at you gut. You roll into a tree and find yourself cornered by the theif. With barely a thought you let your green magic spill from you, instantly the surrounding plant life becomes a flurry of activity. The theif lunges at you, but mid-lunge is knocked into the forest lining the road. He lands in a tangle of limbs, knife lost somewhere in between. Bushes reach up and wrap the flailing bandit in their leafy embrace. He is plainly scared and his terrified screams tear through the air as he is englulfed by bushes and groundcover. In seconds he dissapears into green foliage and his screams are cut off.
You know he is still alive under the greenery, because you asked the plants to not kill him. You get a feeling of disaproval from the surrounding bushes, because they know his body would make wonderful fertilizer, but you strengthen your command to not kill him and their whispering grumbles subside.
You walk stifly back to your horse and the two bound thiefs. The fight lasted mere moments but you are injured and in need of aid for the cut on your arm looks to be rather deep and is bleeding heavily. The riders thunder around the corner with their weapons drawn and ready for a fight. They reign in tightly as they take in the scene before them. There are five of them all in armor and wearing the three star emblem of the capital city Daelyne. It is immediately apparent that these are the Highway Patrol guards. You hold your hands out in a placating manner, showing you are unarmed except for your staff.
One guard rides forward, by the red plume in his helm you can see he is the ranking officer in this Patrol. "What is the meaning of this?" He indicates the two bandits bound by the vines. Slowly you reach into your tunic and pull out the wooden medalion hanging from your neck on a piece of twine. The guard took one look at that wooden medalion with the carving of a great oak, and sheathed his sword. The other guards followed in suit. "Forgive me Mage, but we heard screaming and presumed the worst." He looked at the two theifs, "As you have found, bandits have been especially bold along this road lately." He looks at you curiously, "If I may be so bold, you are young to hold the medalion, are you not?"
You nod accent, "I am, but my grandfather Merric thought me ready for Journeyman rank."
The guard still looked unsure, but after a moment his eyes widened and he exclaimed, "Merric Oakman the Master Greenmage himself?" The other guards looked just as taken aback and stared at you in mild amazement. Your family is reknown throughout the kingdom for being the most powerful Greenmages in Sarraa.
You indicate the bound theifs, who had given up their struggle and stood calmly wrapped in vines, and were watching the guards warily while shooting murderous looks your way. "There's one more in the forest there, but I wish to question him before you take him into your custody." The leader of the guards nodded his agreement. He signaled his troops to dismount then dismounted himself. You lead him to the bushy mound that the leader of the band of theifs was captured under, and willed the bushes to push him out while vines bound his arms and legs. He looked to be covered in ivy, and you start to laugh as you realize what kind of ivy. The head guard looks inquiringly at you, and you point to the vines and croak "poison ivy!" All the guards burst into laughter, while the bandit glares daggers at you. You quickly sober as your arm twinges. You realize you've lost a lot of blood and need to tend to your wound soon. You start to question your prisoner...what do you ask?